Classes arquetypes

Navigators: more of a role than a class. Navigators are believed to be aces in their own right: their job is to traverse and map the paths, braving the madness and horrific creatures there in order to return home with a marginally greater understanding of the Paths. Navigators have different factions:


 * Cartographers: as the name implies, their dream is to one day have a complete picture of the Paths. An even smaller contingent in the cartographers strongly believes that one of the paths leads to the realm of the Gods.
 * Abysswalkers: these navigators are unshakable soldiers who, for one reason or another, have made it their mission to dive into the deeper recesses of the Paths with one goal in mind: to erradicate the darkest entities within it. Unsurprisingly, most of them are never heard from again once they embark in their journeys.
 * Guides: the easiest branch of navigation, these are people who use existing roads to safely escort civilians across planes.
 * Anvils: as the saying goes, "It takes two to brave the Paths". Navigators need a hold on the real world, a beacon to return to in case of attack or another emergency. Anvils are persons of considerable psychic powers whose job is to give navigators a point of reference back to their realm, in the darkness of the Paths. Abysswalkers do not use Anvils.

Purifiers: more of a role than a class. Purifiers are tasked with hunting down and burning out all traces of the White across realms, regardless of race and allegiance. They possess tremendous authority and might.