Human Nexus


 * 1) Race Name(s)At the top of your race design template, you should include the name of your race. You may have a few different names for your race such as a scientific name and common name. The scientific name may be developed from a constructed language (Conlang) or may have been given to the race from a scientific observer or explorer from another world such as Earth. An Earth explorer might provide an alien race with a name in Latin similar to the way we name new fauna and flora species.
 * 2) Classification—Created or Evolved?One of the first questions to consider when creating a new race, is how did it come about? Was it created through intelligent design by a creature with greater knowledge such as a God or scientist, or did it evolve from another species?
 * 3) General OverviewThis is usually a short summary of some of the key characteristics that are later explored in more detail.
 * 4) Personality TraitsShared personality traits of a race are usually generalizations. Personality traits could develop as the result of environmental factors or through genetics. If your race is separated into distinct groups geographically, this may result in clans or tribes having different personality traits depending on experience, interaction with local ecosystems, and other environmental influences.
 * 5) Physical DescriptionThis characteristic is often best visualized through graphic art but not all writers can draw. The written physical description you provide for your race should include the shared characteristics of all clans or tribes no matter the location. If your race is subject to a varied physical form depending on genetics or environmental factors, you may want to create a list of the different physical attributes and the reasons. Consider including a traditional dress or ceremonial dress as part of the physical description.
 * 6) Clans / TribesClans and tribes are usually differentiated by location. Each location will have different environmental factors that could trigger inter-racial differences: physical, emotional, and intelligent. Consider how your clans and tribes communicate, have there been any racial customs that may have been adopted by other clans of the same race through marriage, trade relations, or invasion? What are the cultural or physical differences between each clan or tribe?
 * 7) RelationsWhat relationships does your race have with other sentient or sapient lifeforms that may exist in your fantasy world? How has this affected your race's society? How does your race interact with each other? Are there any social customs that are worthy of note?
 * 8) HistoryThe history of your race may begin prior to your fantasy world, if the race has migrated from another world, or it may have begun many billions of years after your world came into existence. When you first begin fleshing out this section of your template, jotting ideas down in bullet points is a good start. You can later develop these ideas as part of your world-building or story.
 * 9) AlignmentThe alignment characteristic has its origins in role-playing games. It helps to define the general demeanor of a race as good, bad, or indifferent. Looking at the history of your race and its accomplishments can help to determine its general alignment.
 * 10) Race LandsIf your race has migrated across your fantasy world, consider showing the origins of your race on your world map. You may want to include the path(s) of migration as well as the current civilizations.
 * 11) ReligionWhat are the core beliefs and values of your race? Are there divisions in your race based on religion, or is the racial culture unified in its belief on origin and spirituality? Does your race worship a single Deity? Religion can have a large effect on social relations, technological advancement, and social values and norms, as well as shared personality traits.
 * 12) LanguagesIf your race is the only sentient or sapient race upon your fantasy world and it is divided into clans or tribes in different geographic regions, it may have quite a diverse linguistic culture. In fantasy settings and especially in role-playing games, a common language shared by multiple races who co-exist together is a common characteristic. Each race may still have its own language, and characters are often able to speak more than one language depending on their experience.
 * 13) Common First NamesIf you have constructed a Conlang for your race, you might draw common first names and surnames from its dictionary (especially names that pertain to fauna and flora which could be adopted for characters). Your race's religion(s) can also provide a source for first names as too can the history of your fantasy world. Popular first names may change over time. Using a first name in a repetitive fashion for characters of a certain generation would mirror the use of first names in our own human culture, however, it may make the story harder to convey, and your readers might get confused.
 * 14) Common Family NamesThe origin of family names in our own societies is often derived from a position or role that a family may have within a community. The surname "Wells" for instance is thought to have been provided to families who were well diggers by trade. Surnames are not necessarily required in small populations, but as a population grows it may become a requirement so that people can be told apart. Sometimes a surname may also originate from the description of where a person hailed from, for instance, Alex Von Appleston might have been used to describe Alex who came from the small hamlet named Appleston.
 * 15) AdventuresHow adventurous is your race? Do they like to travel to find battles to fight, or do they prefer to learn from new experiences? Are there religious pilgrimages that your race embarks upon or quests for the youth to take in order to enter the world as an adult?
 * 16) Race Speed/Physical StrengthsIf your story or geofiction contains combat or use of physical strength, then it is important to keep a note of your race's limitations. How fast can they move/run? How high can they jump? How much weight can they lift? You may want to include two sets of figures, one for averages and the other for extreme abilities.
 * 17) Favored OccupationsList the particular occupations that your race may be suited to holding within your fantasy world's society. Why is the race suited to perform the tasks associated with the position? Are there physical, mental, or spiritual attributes of your race that are ideally suited to an occupation? Are the choices for the favored occupations based on social interactions and hierarchies with other races?
 * 18) Level of AdvancementA race could advance to become a super race only if the physical, spiritual, and mental capabilities of your race allow it. A race without magical powers may find it difficult to advance in experience or better themselves if the world around them required the use of magical abilities. The degree of racial intelligence are also factors limiting advancement.
 * 19) CivilizationsWhat civilizations is your Race responsible for nurturing or helping to build up? What part did the race play in the civilization's creation, growth, and demise? Are there any significant cultural advances that your race has helped to create?
 * 20) Magic Ability and PowersNot all races require having magical abilities or powers in a fantasy world. The ability to wield magic may have a positive or negative effect on a race. It can build a race up to become powerful both politically and physically or it can cause a race to become outcast. Keep a detailed list of the magic and power abilities of your race if you decide to include magic and power in your world. Does everyone in the race inherit the same special abilities or are only a selection of powers inherited through genes? Do the number or strength of special abilities increase or decrease with experience and age? You might choose to restrict magic or powers to people who are in a certain profession or who worship a particular deity.
 * 21) Famous CharactersAre there any notable famous people in your fantasy race? Famous characters could be heroes or heroines of ages past or they could be influential people from the present time period, such as politicians, magicians, teachers, or bards. Famous characters don't have to be the characters that you are pivotal to your story, but their actions may have had a lasting influence on your race and its development.
 * 22) Population StatisticsInclude the population statistics on your map for your fantasy race. The size of the population and ability to socially network with other races can influence the diversity of the culture and sub-cultures of your race.

Humans were the dominant race of the Plane of Solon. It is said that of all dominant races, humans struggled the most to use the Gift of True Magic. Their belligerent, greedy and expansionist nature soon led them to war among themselves, misusing their Gift in the most abhorrent and bloodthirsty ways. This behavior led to its logical extreme: the Plane of Solon was lost in a magical apocalypse, most of humanity consumed in raging fire. All Aethergates to the Plane of Solon were sealed to prevent the inferno's spread, leaving those who had managed to flee the cataclysm stranded in foreign worlds, whichever Plane they had managed to escape to.

As centuries passed, humans managed to settle in different planes, embracing the culture, habits and traits of the races that had taken them in. This gave birth to various peoples among the humans:


 * The Yari: human colonies from the Fae world. Delicate and masterful traders and negotiators. They have mostly adopted the Shuku, magic of illusion, subterfuge and shapeshifting.
 * The Kest: humans colonies from the Elven world. Sharp and skilled investigators and hunters. They have mostly adopted the Koraba, psionic magic.
 * The Azar: human colonies from the Draconic world. Proud and peerless fighters, they have mostly adopted the Kala, elemental magic.

The Conclave of Hawn in 234SC gave birth to the Nexus, an alliance of human colonies spanning 3 Planes and sharing a common goal: the reunification of humanity under one banner and a triumphant return to the home world of Solon...once it is done burning, of course.